Thanks to T6 for allowing me to reuse the UD wiki!
Be sure to check out his new Dokkan Wiki
Custom Level
In order to have a custom lvl like 420 all you have to do is add a new row in card_exps set lvl to desired lvl and set exp_type (to a random number above 999 or 4 trillion or a negative number) set exp_total to any number below 0 go to cards and set exp_type to the number you set it to in card_exps table and set training_exp to the number you set it to in card_exps.exp_total and set lvl_max to the lvl amount you set it to in card_exps
by BunRum
Copy an existing Super Attack
Get the view Id of that super and go to specials_views
In there search the id with the view id, it will appear a script name
Now In the assets search the folder named Lua then inside that folder go to ab_script then attack_sp
Inside that folder search the script name and save the script (we’ll need it for later)
Now what you want to do is search the effects of the super in effect_packs
We’ll need two things now :
1)The id’s from the scenes (to help with this just search the sp_effect and the just search all rows with this sp_effect)
2)The assets of the super
Create a new sp_effect folder that can be called anything and paste all the assets there (change the lwf name to the same as the folder) Create the same amount of rows in the effect_packs as the original and copy all things except the pack name and the id
In the pack name we’ll put the name of our folder and in id it can be whatever that isn’t used
Now we’ll open the script from earlier (can be opened with notepad) and search the original IDs from effect_packs and replace it with the new ones just created
Change the name of the script to whatever you like and save
Now we just head up to the database and in special_views we’ll create a new row with any Id and in the script name we just put the name of the script we copied
And done! The Id in the row of special_views will be used as a view id in the original super
from Rena & Gokenn
Super Attack Types
special_scripts.attack_attributes
-
1 = Ki based Super
-
2 = Melee based super
Element Types
Type | Neutral | Super | Extreme |
---|---|---|---|
AGL | 0 | 10 | 20 |
TEQ | 1 | 11 | 21 |
INT | 2 | 12 | 22 |
STR | 3 | 13 | 23 |
PHY | 4 | 14 | 24 |
Type Bitsets
AGL | 1 |
TEQ | 2 |
INT | 4 |
STR | 8 |
PHY | 16 |
Super | 32 |
Extreme | 64 |
Unknown | 128 |
Unknown | 256 |
Unknown | 512 |
Unknown | 1024 |
Unknown | 2048 |
Super AGL | 4096 |
Super TEQ | 8192 |
Super INT | 16384 |
Super STR | 32768 |
Super PHY | 65536 |
Extreme AGL | 131072 |
Extreme TEQ | 262144 |
Extreme INT | 524288 |
Extreme STR | 1048576 |
Extreme PHY | 2097512 |
Unknown | 4194304 |
Unknown | 8388608 |
Unknown | 16777216 |
Leader Skills
Sub Target Types
To create custom leader skills of category + category first you will need to go sub_target_type_sets
and create 2 rows there, give them any id you want, then go to sub_target_types
and create 3 rows with the first 2 having the same sub_target_set_id as one of the first row created earlier one of those will have as target_ value_type 1 and target_value will be the category id of the primary leader skill, the othe will have target_value_type 2 and the target_value will be the category id of the secondary part of the leader skill , now, for the third row as the sub target set id you will set the id of the second row you created earlier and use target_value _type 1 and for the target_value it will be once again the category id of the secondary part of the leader skill.
Now go back to your leader skill and set the sub target types set id’s 1 and 2 as the first row you created in sub_target_type_sets
and for the 3rd and 4th set id set it as the second row previously created in sub_target_type_sets
.
Leader Skill Efficacy
efficacy_type1 = 104
efficacy_type2 = 5
efficacy_type3 = 104
efficacy_type4 = 5
target_type = 2
- eff1 corresponds to the first category you chose
eff1_value1 = HP
eff1_value2 = ATK
eff1_value3 = DEF
- eff2 corresponds to the ki amount of the first category you chose
eff2_value1 = Ki
eff2_value2 = 0
eff2_value3 = 0
- eff3 corresponds to the second category you chose
eff3_value1 = HP
eff3_value2 = ATK
eff3_value3 = DEF
- eff4 corresponds to the ki amount of the second category you chose
eff4_value1 = Ki
eff4_value2 = 0
eff4_value3 = 0
By Cake (Edited and fixed by Renacabeza26 and Energizz)
Super attack sa quote
https://cdn.discordapp.com/attachments/565625878831169546/651216811844567041/unknown.png
id = The row id (use whatever isn’t used)
script_name = lua script name
cut_in_card_id = pretty self-explanatory
special_name_no= sa quote/name stuff, if its 2 its the second one (xxx_sp02_phrase/name.png)
special_motion = determines which sprite sheet is used in the character folder
by Deo
How to link an animation to a transformation
How to link an animation to a transformation If you already have the lwf and the images then it’s easy First you need to create a new folder in ingame/battle/effect/”New folder” Its preferable to call it something like “Battle_00000” 00000 being any id you want In that folder you will put the inages and the lwf Now to link it go to effect_packs Then create a row in effect_packs with any id and make the category 1 The name doesn’t matter And the pack name will be the same as the folder you created And scene name will be ef_001 All the other things like blue red and those will be 255 Now in the battle params of the transformation link the idx 1 value with the effect pack id And that’s it
by Renacabeza
Trident Requirements
ID must be lower than 5000000
ID must not be between 2000000 and 4000000
awaked_card_id must be NULL
Must have a potential board
Must not have a great ape passive
Must be open sooner than a year in the future.
Category id’s
1 = Fusion
2 = Shadow Dragon Saga
3 = World Tournament
4 = Peppy Gals
5 = Hybrid Saiyans
6 = Universe Survival Saga
7 = Resurrected Warriors
8 = Realm of Gods
9 = Majin Buu Saga
10 = Potara
11 = Low-Class Warrior
12 = Super Saiyan 3
13 = Giant Form
14 = Planet Namek Saga
15 = Ginyu Force
16 = Movie Bosses
17 = Pure Saiyans
18 = Namekians
19 = Future Saga
20 = Full Power
21 = Androids
22 = Representatives of Universe 7
23 = Transformation Boost
24 = Wicked Bloodline
25 = Dragon Ball Seekers
26 = Time Travelers
27 = Universe 6
28 = Joined Forces
29 = Movie Heroes
30 = Goku’s Family
31 = Vegeta’s Family
32 = Artificial Life Forms
33 = Youth
34 = DB Saga
35 = Siblings’ Bond
36 = Super Saiyans
37 = Worthy Rivals
38 = Androids/Cell Saga
39 = Kamehameha
40 = Bond of Master and Disciple
41 = Terrifying Conquerors
42 = Dragon Ball Heroes
43 = Target: Goku
44 = Otherworld Warriors
45 = Super Saiyan 2
46 = Final Trump Card
47 = Exploding Rage
48 = Revenge
49 = Team Bardock
50 = Inhuman Deeds
51 = Earthlings
52 = Special Pose
53 = Majin Power
54 = Rapid Growth
55 = All Out
56 = Universe 11
57 = Saviors
Link Skill id’s/Effects
1 = Best Buddies/Ki +1
2 = Courage/Ki +1
3 = The Students/DEF +1000
4 = The Innocents/ATK +10%
5 = Crane School/ATK +500
6 = Demon/Ki +1
7 = Demon Duo/ATK +20%
8 = Brainiacs/ATK & DEF +10%
9 = Golden Warrior/Ki +1, enemy DEF -2000
10 = Money Money Money/Ki +1
11 = Evil Autocrats/Ki +1
12 = Flee/Ki +1 when HP is 30% or below
13 = Telekinesis/Enemy DEF -10%
14 = More Than Meets the Eye/ATK +300
15 = Hero/DEF + 20%
16 = Supreme Warrior/Ki +1
17 = Gentleman/Ki +2
18 = Brutal Beatdown/ATK +10%
19 = Messenger from the Future/ATK +500
20 = World Tournament Reborn/ATK +300
21 = New/ATK +200
22 = Saiyan Warrior Race/ATK +700
23 = All in the Family/DEF +15%
24 = Master and Pupil/Ki +1
25 = Respect/ATK +500
26 = Prodigies/ATK +10%
27 = World Tournament Champion/Ki +1
28 = Metamorphosis/Recover 5% HP
29 = Super Saiyan/ATK +10%
30 = Experienced Fighters/ATK +10%
31 = Twin Terrors/Ki +2
32 = Coward/Ki +1
33 = Attack of the Clones/Ki +1
34 = The Saiyan Lineage/Ki +1
35 = Android Assault/DEF +1000
36 = Turtle School/ATK +500, DEF+500
37 = Rival Duo/ATK +10%, attacked enemy’s DEF -15%
38 = Mechanical Menaces/Ki +1
39 = Cold Judgment/DEF +20%
40 = Royal Lineage/Ki +1
41 = The Ginyu Force/ATK + 25%
42 = Infighter/ATK +10%, attacked enemy’s DEF -10%
43 = Frieza’s Minion/ATK +300
44 = Champion’s Strength/Ki +1
45 = Z Fighters/ATK +15%
46 = Dodon Ray/ATK +2000 when Super Attack is launched
47 = Kamehameha/ATK +2500 when Super Attack is launched
48 = Namekians/Recover 5% HP
49 = Berserker/ATK +20% when HP is 50% or below
50 = Big Bad Bosses/ATK & DEF +25% when HP is 80% or below
51 = Frieza’s Army/DEF +1000
52 = Tough as Nails/DEF +1500
53 = Speedy Retribution/ATK +300
54 = Tag Team of Terror/ATK +500
55 = RR Army/ATK +300
56 = Gaze of Respect/Ki +2
57 = Bombardment/ATK +15%
58 = Over 9000/ATK +10%
59 = Universe’s Most Malevolent/ATK +15%
60 = Shocking Speed/Ki +2
61 = Family Ties/Ki +2
62 = Team Bardock/Ki +1
63 = Saiyan Pride/ATK +15%
64 = Battlefield Diva/Ki +2
65 = Revival/Ki +2
66 = Dismal Future/Ki +1
67 = Organic Upgrade/Ki +2
68 = Resurrection ‘F’/ATK +700
69 = Patrol/Ki +2
70 = Warrior Gods/ATK +10%
71 = Super-God Combat/ATK +15%
72 = New Frieza Army/ATK +1000, DEF +1000
73 = Loyalty/Ki +1
74 = Unbreakable Bond/Ki +2
75 = Galactic Visitor/Ki +1
76 = Master of Magic/ATK +15%
77 = Majin Resurrection Plan/Ki +2
78 = God of Destruction/ATK +1000
79 = Connoisseur/Recover 5% HP
80 = Godly Power/ATK +15%
81 = Energy Absorption/Ki +2
82 = Budding Warrior/ATK +10%
83 = Majin/ATK & DEF +10%
84 = Strength in Unity/Ki +1
85 = Strongest Clan in Space/Ki +2
86 = Thirst for Conquest/ATK +15%
87 = The Hera Clan/Ki +2
88 = Galactic Warriors/ATK +20%
89 = Over in a Flash/Ki +3
90 = The Incredible Adventure/Ki +2
91 = Coora’s Underling/Ki +1
92 = Coora’s Armored Squad/ATK +25%
93 = Hero of Justice/ATK +25%
94 = Signature Pose/Ki +2
95 = GT/Ki +2
96 = Infinite Regeneration/Recover 3% HP
97 = Prepared for Battle/Ki +2
98 = Destroyer of the Universe/ATK +25%
99 = Twin Fighters from Space/Ki +1
100 = Team Turles/Ki +1
101 = Fortuneteller Baba’s Fighter/Ki +2
102 = Guidance of the Dragon Balls/ATK +20%
103 = Power Bestowed by God/ATK +2500 when Super Attack is launched
104 = Hardened Grudge/Ki +1
105 = Auto Regeneration/Recover 3% HP
106 = Fusion/Ki +2
107 = Deficit Boost/ATK +15%
108 = Ultimate Lifeform/Ki +2
109 = Fierce Battle/ATK +15%
110 = Infinite Energy/Ki +2
111 = Formidable Enemy/ATK +10%
112 = Fused Fighter/Ki +2
113 = Fusion Failure/Recover 3% HP
114 = Scientist/Ki +2
115 = Hatred of Saiyans/Ki +2
116 = Limit-Breaking Form/ATK +2000 when Super Attack is launched
117 = The First Awakened/ATK +25%
118 = Shattering the Limit/Ki +2
119 = Nightmare/ATK +10%
120 = Fear and Faith/Ki +2
121 = Xenoverse/ATK +20%
122 = Super Strike/ATK +20%
123 = Transform/Ki +2
124 = Saiyan Roar/ATK +25%
125 = Legendary Power/ATK +5000 when Super Attack is launched
126 = Warriors of Universe 6/Ki +2
127 = Shadow Dragons/ATK +15%
128 = Penguin Village Adventure/ATK +15%
129 = Otherworld Warriors/ATK +20%
130 = Tournament of Power/Ki +3
1000 = Blazing Battle/Disables enemy’s Rampage, and ATK +15%
1001 = Soul vs Soul/Weakens Regeneration and Ki +1
1002 = Golden Z-Fighter/Ki +2
1003 = Supreme Power/Activate Penetration, ATK & DEF + 1000
1004 = The Wall Standing Tall/Foils enemy’s “True Power” and boosts ATK by 15% —